Keep your household items out of the landfill by learning a new skill or two from your fellow community members!
Sewing machine not running right? Is your alarm clock pinging and you don't know why? Does your favorite pair of socks have a hole? You can fix it! Stop by the library during our first ever Fix-It Clinic to receive guidance and support in how to repair your broken objects. Keep your stuff out of the landfill and maybe learn a useful skill or two while you do it! These events are participatory and you will be assisting our volunteer Fix-It Coaches in repairing your item. You might leave with a working object, the skills to repair it, or at least a list of next steps in how to proceed on your own.
You must be able to carry your item in and out of the building. Please bring any tools or instruction manuals you may already have that will aid our Coaches in assisting you. We cannot take unfixable items off of your hands.
IMPORTANT: Fix-It Clinic is not a free repair service. Fix-It Clinic is a troubleshooting and discovery workshop staffed by volunteer Fix-It Coaches: you are expected to actively participate in the disassembly, troubleshooting, and repair of your item so that you leave fully empowered to share your new-found confidence and insight with your friends, neighbors, and the community at large.
REPAIR is not assured: Items can have issues that make them unrepairable, and there is potential that we can exacerbate the problem during our attempts to repair it. Make sure you are aware of what repairs we can assist with that will or will not void any warranties.
Items to bring include (but not limited to): woodworking, textiles (clothes, bedding, bags, etc), basic mechanical objects (paper punches, toys, robotics, cameras, etc), skateboards, sewing machines, small kitchen appliances (stand mixers, toasters, etc). Please fill out the registration form by letting us know in advance what you are bringing in, and what you believe the preliminary problem is. Registration is preferred, we will take walk-ins after registered patrons have been assisted. Registration will begin two weeks prior to the Clinic. All ages are welcome, but little hands will need adult help in using tools.
AGE GROUP: | Middle School | High School | Families | Adults |
EVENT TYPE: | STEAM | Ignite Program | Computers & Technology |